![]() I look forward to seeing the evolution of this game and all its talented creators. Thank you for giving me the opportunity to answer these questions in your "Meet the Builders". It's still too early to say more about this adventure, but I can't wait to tell you all about it. It will be not only a room, but also an immersive experience that will play on a range of emotions such as fear, joy and sadness, and where narrative will be the main focus. I'm also working on a "tutorial" room with assets for new players wishing to start creating rooms.Īmong all these rooms, I'm planning to release a big project that's particularly close to my heart, a room that's got nothing to do with what I'm used to releasing until now. But I'm happy to announce that I'm working on an even crazier Grandma's Kitty sequel, and an even more disturbing The Motel room continuity. What are your future plans for designing rooms in Escape Simulator? Do you have any big projects in the works? ) I've got a LOT of projects on the go, room redesigns, rooms already teased on the network (Pirate, Magic.) and I'm gradually making progress on the rooms I'm happy with. In case you haven't already, be sure to add Escape Simulator VR to your wishlist! ![]() We can't wait to share more about this upcoming project and we hope you continue to look forward to it. One of our favourite initiatives from last year was the amazing community room The Collab: Museum!įinally, we were beyond excited to reveal that the much requested VR version of Escape Simulator is officially in development. The stakes were higher than ever with amazing prices like a trip to Paris, multiple Steam Decks, VR sets and even a cash prize of $2,000! Not everything turned out to be a competition however, as our community also proved that team work can lead to great accomplishments. Once again, the builders from our community proved their worth and showcased their creativity during the third and fourth editions of the Build-A-Room contest. Some significant features that were added during the past twelve months include functional mirrors, in-game walkthroughs and the option to add flowing water! □ In addition to all of the new content for escapists, we are still trying to add as many features and props to the in-game room editor. Have you already uncovered all of Aperture's secrets? □□ We would like to once again thank Valve for approving this amazing project and making this dream of ours come true. This cake had been in the oven for a while and we still can't believe it's not a lie! We're talking about the Portal Escape Chamber DLC, of course! It has been an incredible honour for us to work on this Portal-inspired room and we have tried to put as much of our love for this legendary game series into the room as possible. ![]() Last but certainly not least, we added the very first free DLC to Escape Simulator just last month. This was part of the Versus Update, which also included Versus Mode, a brand-new way to experience the game with your frenemies! ![]() Treasure Island was another free room updated that allows you to live out all of your swashbuckling fantasies! Another surprising location came in the form of the free Versus Room, which has two difficulty modes and takes place on a game show from the 80's. Next up, we didn't just add a single room, but an entire island. In March, we added the free room Leonardo's Workshop, in which you can explore the many secrets of the grandmaster of arts and inventions: Leonardo da Vinci. In December, we launched the rootin'-tootin' Wild West DLC. It really has been a busy year, hasn't it? Ever since the one-year anniversary of Escape Simulator, we have added four free rooms, one free DLC and one paid DLC to the game! We kicked things off by releasing the free spooky Graveyard room just before last year's Halloween. Ghosts, cowboys, artists, pirates, game show competitors AND scientists? What's next?! □ Now that we've looked at some hard data, let's dive a little bit deeper into all of the changes and updates that have been made since the one-year anniversary of Escape Simulator! let's look at a nice summary in the form of a neat infographic! □Īs you can see, the past twelve months have been incredible for all of us at Pine Studio and we can't express enough how much we appreciate all of your support. In this blog, we'll be looking back at the biggest accomplishments we've seen throughout the past twelve months, but first. Can you believe it's already been two years already since Escape Simulator originally launched on Steam? After two years of consistent updates and many, many amazing contributions from our community builders, we are truly proud to see how far our little escape room game has come! We are also incredibly thankful to each and every one of you for sticking with us and for checking out every update we've added to the game since its initial launch. ![]()
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